People Also Ask
Rather than disrupting the delicate balance of 3DS Max’s settings, try adding another Editable Poly modifier on to of the UVW Map, then re-select the UVW Map modifier and start using the gizmo. No more red-highlighted face! This technique has saved me some serious time over the years but it’s important to realize it’s a corner-cutting method.. Readmore ››
To repaint UVs in Ultimate Unwrap 3D, we will be using two UVsets. UVset 1 will contain our old UV mapping, while UVset 2 will contain our new UV layout. To begin, copy UVset 1 to UVset 2. From the main menu, click 2D Tools Copy UVSets. Ultimate Unwrap 3D Pro v3.x: link: Ultimate Unwrap 3D Pro; This software is particularly useful to create new UVmap (texture patron). But this software main interest is the ETW plugin that convert variantweightedmesh and rigid files to any file format you want (.ms3d,.3ds (3DS Max),.dae (collada file format can be used with Blender). 3ds Max Unwrap UVW tool contains features that allow you to virtually unfold geometry to assist in applying textures to complex 3D objects. You have access to the 'channel info' tool, which allows you to copy the mapping channel info to the mesh channel. The geometry then unfolds to match what you would see in the 'Unwrap UVWUnwrap UVW. In this series of tutorials we are going to learn about the Process of UV Unwrapping in 3Ds max. The aim of this series of UV unwrapping In 3ds max is to und.
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UVs are the key to taking full advantage of 3D software. In fact, you can't do much without a good UV set. Many Important functions such as Displacement concept and Texturing are directly depended on an object's UVW mapping. So I've decided to show you how to create qualified UVs inside 3ds Max.. Readmore ››
The UVW Unwrap modifier has a function named Pelt Mapping, which is a perfect tool for creating UVs for objects. I think in most cases, you don't need anything else for mapping objects. The Pelt Mapping method gives you sufficient ability to do most of the mapping job without even hand editing UVs. It works well for organic and inorganic objects.. Readmore ››
Depending on your texture map—it can be hard to see the tweaks you’re making. Rather than disrupting the delicate balance of 3DS Max’s settings, try adding another Editable Poly modifier on to of the UVW Map, then re-select the UVW Map modifier and start using the gizmo. No more red-highlighted face!. Readmore ››
Duration 18h 32m Project Files Included MP4
Title: Gumroad – Sword & Mace Tutorial Ultimate Bundle Edition – Tim Bergholz
Info:
Includes:
Includes:
20 HD Video Files
Low and highpoly files in case you just want to follow along certain chapters.
Essential reference images
Duration: 18hrs 32 min video MP4 format with full audio commentary in English
Low and highpoly files in case you just want to follow along certain chapters.
Essential reference images
Duration: 18hrs 32 min video MP4 format with full audio commentary in English
ABOUT THIS TUTORIAL
The ultimate melee bundle edition! You will get both the SWORD and the MACE Tutorial with a bit of a saving on top.
Create TRIPLE A Quality game art in ZBrush, 3Ds Max, Substance Painter and portfolio ready renders in Marmoset Toolbag 3. Do you think about a career in the video game industry as a 3D Artist and happen to like maces and swords? Then these tutorials are perfect for you. Follow along as we block out, sculpt, unwrap, bake and texture to triple A video game standards. Every step is documented without fast forwarding Also included is the “Beginners Guide to ZBrush” that will go over everything you need to know in 30 minutes.
3Ds Max – Blockout
Unwrap 3d Model
Both the Mace and the Sword tutorial start in 3Ds Max where we set up our reference image and then create a block out versions which serve the purpose to have a base meshes that we will import to ZBrush.
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ZBrush – High Poly modeling
After we create the blockout model in 3DS MAX we are going to import it to ZBrush where we then use Zremesher and other tools in preparation of the highpoly modeling. These multiple hour long chapters, especially of the sword tutorial aim to make you a ZBrush expert as we combine organic (skull and snake head) with hard surface elements. Learning by doing as we create our highpoly models and make use of any feature and function that helps us getting the most out of ZBrush.
Learn about tools, subtools, brushes, masking, Zremesher, Dynamesh… and pretty much anything else you need to know to create triple A content within Zbrush. At the end of the Sword ZBrush part you will learn how to use ZRemesher to create a base lowpoly version which is a massive time save over having to retopologize the lowpoly from scratch.
3Ds Max – Lowpoly & Unwrapping
After we are done in ZBrush we export our finished highpoly models back into 3DS Max and create a game ready lowpoly model. In the Sword tutorial we will make use of the zremeshed parts that we created in ZBrush as well as combining parts of the of the original blockout model. After the lowpoly phases we will jump into the UV Editor and start unwrapping in order to have the perfect UV layout for out later texture. At the end of both the SWORD and the MACE tutorials we will prepare the low and highpoly models by making sure we have the right naming convention, smoothing group setup as well as materials assigned.
Substance Painter – Texturing
In the Substance Painter part we will then bake our normal map as well as other important support maps. Right after that you will learn how to make an ultra realistic textures. Learn how to create base layer materials and how to use procedural textures, masks and generators to form up the wear and tear on our sword resulting in a photo realistic appearance. You will also get to know the latest tools that Substance Painter currently has to offer. Learn how to stamp in mysterious rune text as well as making use of the emissive channel (SWORD only) for this extra cool look.
Marmoset Toolbag 3- Portfolio ready renders (SWORD only)
Unwrap Pro
As a finishing touch we will make a short visit to Marmoset Toolbag 3 where we create portfolio ready renders. Learn how lighting setup works in combination with Marmosets powerful camera settings as well as creating collages in Photoshop.
Ultimate Unwrap 3d Pro
What are the requirements?
Ultimate Unwrap 3d
It is recommended to follow the course with the same software we use throughout the tutorial: 3Ds Max 2020, ZBrush 2019 (or 2020) as well as the latest version of Substance Painter, Marmoset Toolbag 3 and Photoshop. (last two are not a must as the main focus is on modeling and texturing)